The Ephesus
Efes (appl. in 2024)
Open-air museums commonly guide visitors through archaeological knowledge using rational and carefully structured narratives. While informative, such approaches often define strict interpretive boundaries, leaving limited room for imaginative engagement. Ancient cities are presented as completed histories rather than living environments once filled with sound, movement, and social interaction. We were motivated to question this limitation. How might an ancient setting be experienced not only as a preserved artifact, but as a scene that could once again feel alive? Can sound and narrative open new temporal dimensions through which participants imaginatively inhabit spaces built in another era?
Ephesus seeks to reframe the experience of a pioneering ancient city on the Aegean coast through multisensory and speculative engagement. By integrating scenario writing and music into place experience, the program invites participants to read Ephesus beyond material remains. Participants become both scenario writers and music composers, translating their sensorial assessments into narrative and sonic interpretations. Through this process, the site is approached not as a distant historical object, but as a living spatial framework capable of hosting imagined pasts and futures.
Ephesus merges scenario writing, music, improvised body rhythm, and artificial intelligence to create a dynamic interpretive loop. In-situ observations of spatial and acoustic qualities are translated into musical structures, which then inform speculative narratives. These narratives, in turn, reshape musical compositions, allowing sound and story to co-evolve. Collective decision-making is combined with embodied rhythm exploration, where body percussion becomes both a catalyst and expression of imagined scenes. Artificial intelligence supports the refinement of musical compositions, extending creative capacity without replacing human intuition. By integrating sound, narrative, technology, and movement, Ephesus transforms heritage interpretation into an experiential and co-creative process.
The program unfolds through five interconnected phases. In Sensory Activation, participants examine distinct areas of the site through attentive observation, assessing spatial and musical-design qualities. During Dialogue Creation, they define musical characteristics—tonality, tempo, rhythm—and link them to envisioned narrative scenarios. In Body Rhythm Exploration, improvised rhythms are tested as embodied expressions of imagined scenes, allowing music and narrative to reshape one another. The Use of AI phase refines these compositions through AI-assisted development informed by spatial and rhythmic exploration. Finally, in Collective Connection, participants present the reimagined ancient space through a cohesive and sonically expressive performance. Through this layered process, Ephesus is not only studied but sounded, narrated, and momentarily lived anew.









Main Goal
Ephesus aimed to engage participants to experience place through musical observation within an pioneering ancient city of Anatolia. By listening and performing, they explored the site’s spirit, imagined cinematic atmospheres, spaces, characters, and soundtracks, and shaped spatial moods. Using generative AI music-making with body percussion, they translated sensory impressions into sound and delivered in-situ performances revealing the timbres of place.
Art Interfaces
Improvised body percussion, gen-AI.
Place/s
Ephesus, founded in antiquity with major urban development consolidated in the Hellenistic period, emerged as a principal port and religious center of the eastern Mediterranean. Its monumental axes, theatres, libraries, and domestic quarters structured a coherent public realm shaped by commerce, ritual, and everyday practices. The spatial configuration orchestrates movement, acoustics, light, and shadow, producing a distinctive atmosphere and enduring urban legibility.
Story
Ephesus offers a layered ancient urban environment. The site is approached as an experiential place in reference to its streets, courtyards, and monuments. They are often valued as a built form heritage to be conserved, but not as an atmospheric field that can be sensed, interpreted, and re-activated through embodied engagement.
To articulate this value, we invited participants to experience the site musically, constructing atmospheres of ancient everyday life through imagining cinamatic scenes. This exercise deliberately exceeded a purely functionalist planning lens, foregrounding affective, performative, and sensory dimensions of place as legitimate forms of spatial knowledge alongside analytical readings.
Participants translated place experiences into imagined cinematic scenes accompanied by original musical textures. These in-situ performances and generative AI–assisted musical compositions reflected spatial impressions as melodies, enabling them to communicate how Ephesus is felt, narrated, and sounded beyond conventional representational tools.